First snag on tutorial 4

For Rogue Sharp  the author changed the shortestpath return from a single cell to a Ienumberable collection of cells.  This caused the ShortestPath return result to fail to compile. It wasn't hard to just change the 4 lines to match it up but definitely though it was going to be too easy to move from roguesharp 2 to 3.  

The other fail that was a little trickier to figure out was that I wasn't setting the initial state of the game to PlayerTurn so I couldn't do anything when I entered the game.  I had to check the source code for Rogue Sharp for this answer.

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