So I haven't spared any time for coding but did get a chance to revamp the blog. Upgraded and new theme. Apparently the old blog had been hacked and well that isn't being a nice netizen.
Game update - Not much really. I did get everything updated so I think I have all the data I need to show a list of contracts to the user for them to pick. They contracts should have been bumped up against a requirements list to ensure the player can actually do them.
There are a few gaps I saw when coding it up though. For Example:
- Location based missions - I don't have any code in that will ensure that say empire missions are always available or if the ships are not in the right place not available.
- Ensuring that there aren't duplicates. However, I still want them to be able to do duplicate missions if they meet the requirements again and the missions are basic ones.
- Ensuring that when on a mission the ship is considered active and not idle. I have the code in to switch the ships status but need to refactor to ensure that I update the mission checking for it.
I have also looked into changing up the framework I am using. maybe going back to xamarin and monogame to see about being cross platform on a mobile target. There is something to be said about a nice clean SPA though. Either way I want to get the current version of the game playable before jumping ship to a new development cycle.