Slowly sinking

Coding - none.  I need to get some time to code.  Hopefully tomorrow.  My next step according to workflowy.com is to provide a button to launch the mission and then provide an update on when it finishes.  First pass will be a simple time stamp and then the user will refresh the page when it is done.  The 2nd pass will be adding a refresh time to the page so that it will refresh automatically when the mission is done and pick up the reward rolls.  Per previous updates the button is there it just isn't hooked up to anything.  I also need to refresh the missions after you have launched one since ti could be that you don't qualify for other missions anymore.

 

Design notes:  So there are going to be multiple missions you can run at once.  There are also going to be corporate missions and empire missions and maybe even faction missions depending on which faction you get in good with.  All of which can be run at the same time so that the player can progress faster the more ships they have.  It will be a bit sandboxy in that the users can build things that will generate new missions.  As well as build defenses to make other players attacks against them more difficult.  Now there will be a definite PvE aspect to it in Empire space ala EVE online.  The Empire doesn't like fighting in its space so there will be no fighting missions given within its space unless there is a pirate band working in the core systems.  (depending on what the player does with some ships and crews they might be labeled as pirates if they get caught)  Outside of empire space anything goes. if a scout finds your station or your ships then they could raid or destroy them.  Of course then again if the player's base destroys the attacking ships there will be loot there as well.  It pays to scout before attacking.

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